An Overskill is the usage of one's abilities after the Catastrophe in a way that wasn't intended when Elder Tale was a game, such as Real Food Preparation.
An Overskill is discovered through experimentation and using ideas from the old world with skills and abilities in Elder Tale. Although anyone can discover an Overskill, they difficult to master without either training and research (or, potentially, knowledge of the mechanics of the skill). These skills have the potential to reach the level of Global-Class magic, depending on what level of impact they have (such as Shiroe's Contract Art Ceremony can be viewed as on a Global level).
Known Overskills Edit
These Overskills have been introduced in the published Log Horizon light novels and can be used by any character (as long as it fits them).
|Real Food Preparation||Nyanta||Preparing food by hand, while having the Chef subclass, will result in the food having taste and the gaining of weight. This also applied for classes such as the Brewer whose alcohol now has full taste and adverse effects.|
|Magical Engineering||Michitaka and others||Those with Production subclasses are now able to actually create fully functioning machinery and weaponry that previously didn't exist in Elder Tale. To do so they combine magical concepts and aspects with scientific ideas to result in magical technology.|
Although these Overskills were not introduced in any official Log Horizon publications, they have been shown on Mamare's public drafts. No permission is needed to use these.
These Overskills have been created by members of this Wiki. Please ask for permission before using it on your own characters. Any Overskills in green means that they are free to be used by anyone.
|Free Writing||Unknown||Any Adventurer with the Sigilmancer or Runemaster subclass is now able to learn about their writings. By doing this they are able to create new, unique symbols with varying effects and chain them together for even stronger effects and more possibilities.|
|Song of Faded Nights||Lerafele|
|Wheel of Assassination||Zeiren|
|Jack of All Trades||Felix|
|Nature's Calling||Katherinn Verloss|
|Destiny's Scent||Katherinn Verloss|
|Overclock (Oubaakurokku, オーバークロック)||Wolfgang T. Cain||By manipulating his own HP, Wolfgang discovered that you are able to increase the parameters of a certain physical trait in parallel with how much HP was used. With it a skilled user to lift superhuman amounts, and feats that are simply beyond the limits of the body.
An important note is that HP doesn't necessarily have to be lost in the process, but it requires inhuman control to be used in situations such as combat (read: you can't do this unless you ask me and justify it). However in situations such as with archery it is entirely possible, but normally the loss will be minimized, not negated entirely.
|Danu Praesidio||Caeruleus Cathedra||A simple idea which Caeruleus developed shortly after the Catastrophe. It applies the idea that spells have force behind them and that force varies with level to the battlefield. With it he is able to counter any attack that he has an attack with similar enough strength, such as blocking a Samurai's attack with a simple spell.
However, it's true potential is in the fact that spells/skills don't normally hurt the caster. With this idea Caeruleus is able to create an armour (which he calls Danu Praesidio: Mars Armatura) of sorts of spells, which he can upgrade at any given time with additional spells. While not necessarily a good defense in comparison to that of a Guardian (as it offers no additional health or protection once it is breached and is reliant on MP) it is still a foil to his class' low health and armour.
It also possesses a level of offensive capability as, if Caeruleus is to strike his opponent while Mars Armatura is active then he can damage them due to contact with one of his spells. This allows him to have abilities similar to a Monk in a sense, although it wouldn't be wise for him to use his armour in such a fashion.
|Blood Awakening/Blood Suppression||Wolfgang and Tadashiikeiro (independently discovered)||An Overskill only available to Blue Bloods, it is the process of using awakening their inhuman side or suppressing their humanity (both have very different results, although both result in a change). If they are to awaken their inhumanity then they can take on aspects of their otherworldly ancestor, allowing them to enhance their abilities and use ones they wouldn't normally be able to. The other process is suppressing their human side, which results in them instead losing their minds and form, swapping them for that of their more powerful ancestors and allowing for great power (although in the end, they are still are mortals and are incapable of truly transcending).
The effect gained through the use of this Overskill varies with the purity of the blood and the being it originated from. For example, it will be at its strongest with an Adventurer who has earned the Subclass as they are a first generation hybrid, as opposed to a Person of the Land who has a dragon ancestor. The other determining factor is what the being itself was, as if it was a dragon then they would develop draconic attributes, as opposed to a god where they would develop a particular area of influence. The outlier to this is if the person is related to the royal family, in which case they would have greater charisma and rights, gaining no combat related abilities.
|Neo-Gaslight Rebirth||Skylark Rue||Through the combination of her Summoner Class and her Artificer Subclass, Rue was able to mix the two together, fusing her Summons with her Artifacts. Through this she is able to enhance them beyond her level and their normal boundaries, giving them attributes and abilities based off the Artifacts she implants into them.
While there is no limit of the amount of Artifacts that can be put in a Summon per se, it doesn't mean that it's a good idea to put tens of large Artifacts into, for example, an Undine. The reason for this is that many Summons have complex body structures which they require to live, meaning that should an Artifact be put in the wrong place they will die, or if too many are put in their body won't be able to cope with (too many can either result in an instant death or limiting their body's movement capabilities).
|Comradeship Empowerment||Felurian||One of Felurian's overskills, which allows her to gain strength from her allies, or more accurately, from her party members. It increases all the stats of the user by (+1) for every member in the users party. If the users leaves the party their stats immediately return to normal. The stat boost is dependent on the users party members and for each member of the party that leaves the users stats will be decreased by (-1).|
|Commander Inducement||Felurian||Allows Felurian to control the actions of her party members. Commander Inducement allows the users, while as the leader of a party, to command their party members by giving them orders to do their bidding regardless of the member's thoughts and emotions. Commanded party members gets an increase of (+2) to all stats until they leave the party or is killed.|
|Berserker Monk Stance||Subaru||It makes the user Fired Up for 60 seconds. During this time it has a 70% chance to restore 20% of maximum health every 5 seconds and a 70% chance to increase damage by 20% of maximum damage every 10 seconds for 3 seconds. If health is below 15% at the time of activation or during its duration health is reduced to below 15%, it will rapidly restore 10% of the health per second for its duration; however during this time all additional increases in damage will be neutralized.|
|Mixed Senses||Parcival98||This skill consists in a connection between the avatar's perception system and one's mind perception skills such Synesthesia. It allows the character to sense things in different ways than the regular, like to sense the smell of an upcoming dangerous spell, to hear buffs as sounds or music, feel aches or itchys with others approximation or to see stats or level differences as colors. It can be used by any character whose the player has perception varying conditions as synesteshia or colorbliding, and the effect can vary or enhaces along other senses strengthener skills like wolf fang's or werecat's racials skills or other perceptions related overskills (for example: if a character have a overskill that allow to see elemental resistences or cooldowns).|
- At least try to make your Overskill make sense, as even obscure and ones can be made kind of logical through the use of the "it's magic and shit" trump card or everyone's favourite, "the weird parts are still a game." Or you can use briefly mentioned ideas like Spirit Theory, dissect a spell and create your own ideas of how it works and then apply it to your Overskill, or something unique. Just don't make it "Bro1 can make things explode because... I say so (?)"
- Overskills also tend to be based off of manipulating some aspect of gameplay or lore, and how it interacts with a "real" world; for example, Nyanta's Real Food Preparation stems from using his max-level subclass with his real-life skills. Nazuna's Heavenly Road was discovered when she questioned why Kannagi barriers had to be set up one way, and used her knowledge that they created actual, solid barriers to figure out how to use them as pathways instead of shields.